Difference between revisions of "EvaluateSpellConditions"

From the Fallout3 GECK Wiki
Jump to navigation Jump to search
imported>Geckbot
m (Robot: Automated text replacement (-\[\[Category:(.*?)\(GECK 1.0\)\]\] +Category:\1(GECK 1.1)))
imported>Ez0n3
 
Line 1: Line 1:
Syntax: ??
{{Incomplete}}
{{Function
|origin = GECK1
|summary = Used to test actor and activator references to assure that they are testable.
|name = EvaluateSpellConditions
|alias = esc
}}
 
==Notes==
==Notes==
* Since Game Effects can now have conditions attached, it can be assumed that this command forces those conditions to be re-evaluated in the frame it's called.  Whether this is useful or functional is currently unknown.
* Since Game Effects can now have conditions attached, it can be assumed that this command forces those conditions to be re-evaluated in the frame it's called.  Whether this is useful or functional is currently unknown.

Latest revision as of 09:07, 15 January 2011

This article is incomplete. You can help by filling in any blank descriptions.
Further information might be found in a section of the discussion page. Please remove this message when no longer necessary.
< [[::Category:Functions|Category:Functions]]

A function included in the GECK version 1.1.0.36.

Description

Used to test actor and activator references to assure that they are testable.

Syntax

[help]
EvaluateSpellConditions 

Or:

esc


Notes

  • Since Game Effects can now have conditions attached, it can be assumed that this command forces those conditions to be re-evaluated in the frame it's called. Whether this is useful or functional is currently unknown.