Difference between revisions of "EssentialDeathReload"
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{{Function | |||
EssentialDeathReload | |CSWikiPage = EssentialDeathReload | ||
|origin = GECK1 | |||
|summary = Force reload of the game (same as when the player dies). The message will appear first, then the reload menu. | |||
|name = EssentialDeathReload | |||
|returnType = void | |||
|arguments = | |||
Force reload of the game (same as when the player dies). The message will appear first, then the reload menu. | {{FunctionArgument | ||
|Name = MessageID | |||
|Type = ref | |||
}} | |||
|example = EssentialDeathReload AbilityWellRestedEndMsg | |||
}} | |||
==Notes== | |||
*This function does not seem to function correctly and will not display the chosen message, instead giving the player a blank one. | |||
[[Category:Functions]] | [[Category:Functions]] | ||
[[Category:Functions (GECK 1.1)]] | |||
[[Category:Player Functions]] | [[Category:Player Functions]] | ||
[[Category:Player Functions (GECK 1.1)]] | |||
Latest revision as of 10:46, 20 July 2016
< [[::Category:Functions|Category:Functions]]
Link to TES4 Construction Set Wiki: EssentialDeathReload.
A function included in the GECK version 1.1.0.36.
Description
Force reload of the game (same as when the player dies). The message will appear first, then the reload menu.
Syntax
EssentialDeathReload MessageID:ref
Example
EssentialDeathReload AbilityWellRestedEndMsg
Notes
- This function does not seem to function correctly and will not display the chosen message, instead giving the player a blank one.