Difference between revisions of "Drop"

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imported>Geckbot
m (Robot: Automated text replacement (-\[\[Category:(.*?)Functions\]\] +Category:\1Functions\nCategory:\1Functions (GECK 1.0)))
imported>Jazzisparis
 
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'''Syntax:'''
{{Function
  [''ActorID''.]Drop ''ObjectID'' ''count''
  |CSWikiPage = Drop
 
|origin = GECK1
'''Example:'''
  |summary = Calling actor drops the specified item(s) in the world at his/her feet.
  Drop Caps001 2
|name = Drop
 
|returnType = void
Calling actor drops the specified item(s) in the world at his/her feet.
|referenceType = [ActorRefID]
|arguments =
  {{FunctionArgument
  |Name = ObjectID
  |Type = ref
  }}{{FunctionArgument
  |Name = Count
  |Type = int
  }}
|example = Drop Caps001 2
}}


==Notes==
==Notes==
* While '''set pRef to player.Drop SomeItem 1''' will compile and run, pRef will remain null (00000000) and won't be of any use.
* While '''set pRef to player.Drop SomeItem 1''' will compile and run, pRef will remain null (00000000) and won't be of any use.
* Does NOT appear to trigger OnDrop blocks when called on the player.
* Does NOT appear to trigger OnDrop blocks when called on the player.
* Item stats (i.e., Health, Charges, Script Variables) are reset as if it's a new item.
* Item stats (i.e., Health, Charges, Script Variables) are reset as if it's a new item. - Not confirmed for "Health" and "Value".
* If using to only drop a part of a stack of items, it's unclear ''which'' will be dropped. For instance, if you drop 3 of 5 Baseball Bats, they may be the 3 with the least health, most health, etc.
* If using to only drop a part of a stack of items, it's unclear ''which'' will be dropped. For instance, if you drop 3 of 5 Baseball Bats, they may be the 3 with the least health, most health, etc.


==See Also==
==See Also==
[[DropMe]]
*[[DropAlt]]
 
*[[DropMe]]


[[Category:Functions]]
[[Category:Functions]]
[[Category:Functions (GECK 1.0)]]
[[Category:Functions (GECK 1.1)]]
[[Category:Object Functions]]
[[Category:Object Functions]]
[[Category:Object Functions (GECK 1.0)]]
[[Category:Object Functions (GECK 1.1)]]
[[Category:Actor Functions]]
[[Category:Actor Functions]]
[[Category:Actor Functions (GECK 1.0)]]
[[Category:Actor Functions (GECK 1.1)]]

Latest revision as of 22:20, 23 September 2015

< [[::Category:Functions|Category:Functions]]

Link to TES4 Construction Set Wiki: Drop.

A function included in the GECK version 1.1.0.36.

Description

Calling actor drops the specified item(s) in the world at his/her feet.

Syntax

[help]
[ActorRefID].Drop ObjectID:ref Count:int

Example

Drop Caps001 2

Notes

  • While set pRef to player.Drop SomeItem 1 will compile and run, pRef will remain null (00000000) and won't be of any use.
  • Does NOT appear to trigger OnDrop blocks when called on the player.
  • Item stats (i.e., Health, Charges, Script Variables) are reset as if it's a new item. - Not confirmed for "Health" and "Value".
  • If using to only drop a part of a stack of items, it's unclear which will be dropped. For instance, if you drop 3 of 5 Baseball Bats, they may be the 3 with the least health, most health, etc.

See Also