Difference between revisions of "Drop"

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'''Syntax:'''
{{Function
  [''ActorID''.]Drop ''ObjectID'' ''count''
  |CSWikiPage = Drop
 
|origin = GECK1
'''Example:'''
  |summary = Calling actor drops the specified item(s) in the world at his/her feet.
  Drop Caps001 2
|name = Drop
 
|returnType = void
Calling actor drops the specified item(s) in the world at his/her feet.
|referenceType = [ActorRefID]
|arguments =
  {{FunctionArgument
  |Name = ObjectID
  |Type = ref
  }}{{FunctionArgument
  |Name = Count
  |Type = int
  }}
|example = Drop Caps001 2
}}


==Notes==
==Notes==
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==See Also==
==See Also==
[[DropMe]]
*[[DropMe]]
 


[[Category:Functions]]
[[Category:Functions]]

Revision as of 11:18, 12 January 2011

< [[::Category:Functions|Category:Functions]]

Link to TES4 Construction Set Wiki: Drop.

A function included in the GECK version 1.1.0.36.

Description

Calling actor drops the specified item(s) in the world at his/her feet.

Syntax

[help]
[ActorRefID].Drop ObjectID:ref Count:int

Example

Drop Caps001 2

Notes

  • While set pRef to player.Drop SomeItem 1 will compile and run, pRef will remain null (00000000) and won't be of any use.
  • Does NOT appear to trigger OnDrop blocks when called on the player.
  • Item stats (i.e., Health, Charges, Script Variables) are reset as if it's a new item.
  • If using to only drop a part of a stack of items, it's unclear which will be dropped. For instance, if you drop 3 of 5 Baseball Bats, they may be the 3 with the least health, most health, etc.

See Also