Category:Radio Stations

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Revision as of 15:36, 19 December 2008 by imported>Charm (Added link to creating radio station)
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Radio Stations

Talking activators have a checkbox to mark them as radio stations. Each radio station has a separate base object, e.g. RadioEnclave, RadioGalaxyNews, etc.

When you place a radio station activator in the world, you can set the following data on the reference:

  • Broadcast Range Type:
    • Worldspace -- station is available at full strength throughout the worldspace and connected interiors.
    • Connected interior cells -- (only valid for station refs in interiors) -- station is available at full strength in all connected interior cells.
    • Everywhere -- station is always available.
    • Radius -- station is available within the specified radius.
      • Range Radius -- radius where the station is available
      • Static Percentage -- over what percentage of the radius does static play?
      • Exterior Position Ref -- for radio stations in interiors, you can select an exterior reference where the station appears to broadcast from.

Radio Station Dialogue & Music

Radios use dialogue from the "Radio" tab on the quest window. There is a default topic (RadioHello) which the code uses to start "radio conversations", similar to the way HELLO is used by the dialogue conversation system.

Radio stations generate conversations like normal dialogue conversations. Songs can be played simply by using the "Sound" dropdown on the info. This will play instead of the info's voice file.

Broadcast State

The broadcast state of a radio station can be set to on or off. The default state of a radio station is set using the "Continuous Broadcast" checkbox on the talking activator base object -- if checked, the broadcast state starts as "on".

  • When the broadcast state is on, the radio station continually generates new conversations -- as soon as one is over a new one is generated and played. As long as the player is within the station's radius, she will be able to tune in and hear the station.
  • When the broadcast state is off, the radio station still exists, but plays only static unless a conversation is manually generated (see StartRadioConversation).

The broadcast state can be switched on and off using the SetBroadcastState script function.

Radios

Radios -- objects in the world that play a particular radio station -- are activators. You can select the radio station on the base object. They will automatically play the radio station when turned on.

See Also

Creating Radio Stations

Pages in category "Radio Stations"

The following 6 pages are in this category, out of 6 total.