imported>DragoonWraith |
imported>CodeMonkey |
Line 1: |
Line 1: |
| {{MoveToPage}} | | {{MoveToPage}} |
| =Radio Stations= | | =Radio Stations= |
| [[Talking Activator]]s have a checkbox to mark them as radio stations. Each radio station has a separate base object, e.g. RadioEnclave, RadioGalaxyNews, etc. | | Radio Stations are special version of [[Talking Activator]]s that have a checkbox selected that marks them as Radio Stations. Each radio station has its own base object, and it is within the reference object of this that the settings such as [[Reference#Broadcast_Range_Type|Broadcast Range Type]] can be set. |
| | |
| Radio station references have a unique [[Reference#Broadcast_Range_Type|Broadcast Range Type]].
| |
| | |
| ==Radio Station Dialogue & Music==
| |
| Radios use dialogue from the "Radio" tab on the quest window. There is a default topic (RadioHello) which the code uses to start "radio conversations", similar to the way HELLO is used by the dialogue conversation system.
| |
| | |
| Radio stations generate conversations like normal dialogue conversations. Songs can be played simply by using the "Sound" dropdown on the info. This will play instead of the info's voice file.
| |
| | |
| ==Broadcast State==
| |
| The broadcast state of a radio station can be set to on or off. The default state of a radio station is set using the "Continuous Broadcast" checkbox on the [[Talking Activator]] base object.
| |
| | |
| The broadcast state can be switched on and off using the [[SetBroadcastState]] script function.
| |
| | |
| =Radios=
| |
| Radios -- objects in the world that play a particular radio station -- are activators. You can select the radio station on the base object. They will automatically play the radio station when turned on.
| |
| | |
| ==See Also==
| |
| * [[Creating Radio Stations]]
| |
| * [http://www.youtube.com/watch?v=utyr6mRoR4c Crow's Radio Tutorial (1/6)]
| |
|
| |
|
| [[Category:Gameplay]] | | [[Category:Gameplay]] |