Difference between revisions of "Category:FAQ"

184 bytes added ,  01:48, 17 December 2008
no edit summary
imported>Felic
m (Proofing)
imported>Felic
Line 5: Line 5:
Short FAQs should be answered here on this page, while more lengthy tutorial-type FAQs should get their own page.
Short FAQs should be answered here on this page, while more lengthy tutorial-type FAQs should get their own page.


== Short Frequently Asked Questions ==
== General Modding Frequently Asked Questions ==


==== Why are there no Modding Tools for consoles? ====
==== Why are there no Modding Tools for consoles? ====
* This has to do with licenses and restrictions by the makers of the consoles.
* This has to do with licenses and restrictions by the makers of the consoles.
==== Where do I find Modeling or Texturing tutorials? ====
* Many general, though some Oblivion specific, tutorials for Modeling can be found [http://cs.elderscrolls.com/constwiki/index.php/Resources_for_3D_Modeling here], including links to the tools themselves.
* Here are the Oblivion CS Wiki [http://cs.elderscrolls.com/constwiki/index.php/Portal:Texturing Texturing Portal] and [http://cs.elderscrolls.com/constwiki/index.php/Category:Texturing_Tutorials Texturing Tutorials].
* A texturing tutorial of paticular interest to Fallout is this [http://forums.cgsociety.org/showthread.php?f=46&t=373024&page=1&pp=15 Hard Surface Texture Painting] tutorial which essentially explains how to give your textures that old, weathered and beat up look.
== GECK Frequently Asked Questions ==


==== How do I dupe an item in the Object Window? or How do I create a new item similar to an existing one? ====
==== How do I dupe an item in the Object Window? or How do I create a new item similar to an existing one? ====
Line 22: Line 29:
* Make sure the placed door is a persistent reference, and giving it an identifiable Reference ID can make this easier.
* Make sure the placed door is a persistent reference, and giving it an identifiable Reference ID can make this easier.
* In the Linked Ref tab of the control panel, you can select the door via dropdown menus (first the cell, then the door), or by clicking the Select Reference in Render Window button and then double clicking on the door with the red cross hair.
* In the Linked Ref tab of the control panel, you can select the door via dropdown menus (first the cell, then the door), or by clicking the Select Reference in Render Window button and then double clicking on the door with the red cross hair.
==== How do I add items to Leveled Lists? ====
* There is a function for this: [[AddItemToLeveledList]].
** Note: this function is not useable in the current version of the game, but will likely be added in the upcoming patch.


==== How do I add/edit a custom effect to an armor/weapon piece? ====
==== How do I add/edit a custom effect to an armor/weapon piece? ====
Line 32: Line 35:
* To apply the effect to the armor/weapon, double click on the item and select the effect's Editor ID from the Object Effect dropdown menu.
* To apply the effect to the armor/weapon, double click on the item and select the effect's Editor ID from the Object Effect dropdown menu.


==== Where do I find Modeling or Texturing tutorials? ====
==== How do I add items to an existing vendor's inventory? ====
* Many general, though some Oblivion specific, tutorials for Modeling can be found [http://cs.elderscrolls.com/constwiki/index.php/Resources_for_3D_Modeling here], including links to the tools themselves.
* See this [[Adding_items_to_vendors|page]] for a detailed tutorial.
* Here are the Oblivion CS Wiki [http://cs.elderscrolls.com/constwiki/index.php/Portal:Texturing Texturing Portal] and [http://cs.elderscrolls.com/constwiki/index.php/Category:Texturing_Tutorials Texturing Tutorials].
 
* A texturing tutorial of paticular interest to Fallout is this [http://forums.cgsociety.org/showthread.php?f=46&t=373024&page=1&pp=15 Hard Surface Texture Painting] tutorial which essentially explains how to give your textures that old, weathered and beat up look.
==== How do I add items to Leveled Lists? ====
* There is a function for this: [[AddItemToLeveledList]].
** Note: this function is not useable in the current version of the game, but will likely be added in the upcoming patch.
Anonymous user