Difference between revisions of "Book"
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imported>Cipscis (→Notes: OnEquip blocks on use) |
imported>Tunaisafish m (Getting OnEquip to run in FNV) |
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*'''Book Text:''' Unused. | *'''Book Text:''' Unused. | ||
==Notes== | ==Notes== | ||
*When a book is "used" in the player's inventory, it will trigger any [[OnEquip]] blocks in the book's script. | *When a book is "used" in the player's inventory, it will trigger any [[OnEquip]] blocks in the book's script (providing the '''Teaches''' field is set to NONE). | ||
[[Category:Items]] | [[Category:Items]] |
Latest revision as of 23:19, 24 June 2011
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Books do not have text that can be read by the player. Activating the book "teaches" an actor value. Meaning the actor value increase by a set amount.
- ID: This is what it will be called in the editor. eg. BookSkillSmallGuns
- Name: This is what it will be called in-game. eg. Guns and Bullets
- Script: This is the script it is using, not all books need scripts.
- Weight: This is what it will weigh in your inventory.
- Value: This is how much it will sell for with a vendor.
- Teaches: The actor value that is increased.
- Inventory image: This is what it will look like in your pip-boy.
- Message Icon: Unused.
- Model: This is what it will look like in-game. eg. Clutter\Junk\BookGuns01.NIF
- Destruction Data:
- Can't Be Taken:
- Quest Item:
- Book Text: Unused.
Notes[edit | edit source]
- When a book is "used" in the player's inventory, it will trigger any OnEquip blocks in the book's script (providing the Teaches field is set to NONE).