Difference between revisions of "Book"
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imported>Henning (It was un-complete and I filled in everything I knew about.) |
imported>Tunaisafish m (Getting OnEquip to run in FNV) |
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*'''Quest Item:''' | *'''Quest Item:''' | ||
*'''Book Text:''' Unused. | *'''Book Text:''' Unused. | ||
==Notes== | |||
*When a book is "used" in the player's inventory, it will trigger any [[OnEquip]] blocks in the book's script (providing the '''Teaches''' field is set to NONE). | |||
[[Category:Items]] | [[Category:Items]] |
Latest revision as of 23:19, 24 June 2011
This article is incomplete. You can help by filling in any blank descriptions. Further information might be found in a section of the discussion page. Please remove this message when no longer necessary. |
Books do not have text that can be read by the player. Activating the book "teaches" an actor value. Meaning the actor value increase by a set amount.
- ID: This is what it will be called in the editor. eg. BookSkillSmallGuns
- Name: This is what it will be called in-game. eg. Guns and Bullets
- Script: This is the script it is using, not all books need scripts.
- Weight: This is what it will weigh in your inventory.
- Value: This is how much it will sell for with a vendor.
- Teaches: The actor value that is increased.
- Inventory image: This is what it will look like in your pip-boy.
- Message Icon: Unused.
- Model: This is what it will look like in-game. eg. Clutter\Junk\BookGuns01.NIF
- Destruction Data:
- Can't Be Taken:
- Quest Item:
- Book Text: Unused.
Notes[edit | edit source]
- When a book is "used" in the player's inventory, it will trigger any OnEquip blocks in the book's script (providing the Teaches field is set to NONE).