Difference between revisions of "Book"

From the Fallout3 GECK Wiki
Jump to navigation Jump to search
imported>Henning
(It was un-complete and I filled in everything I knew about.)
imported>Cipscis
(→‎Notes: OnEquip blocks on use)
Line 15: Line 15:
*'''Quest Item:'''   
*'''Quest Item:'''   
*'''Book Text:''' Unused.
*'''Book Text:''' Unused.
==Notes==
*When a book is "used" in the player's inventory, it will trigger any [[OnEquip]] blocks in the book's script.


[[Category:Items]]
[[Category:Items]]

Revision as of 21:23, 11 May 2009

This article is incomplete. You can help by filling in any blank descriptions.
Further information might be found in a section of the discussion page. Please remove this message when no longer necessary.

Books do not have text that can be read by the player. Activating the book "teaches" an actor value. Meaning the actor value increase by a set amount.

  • ID: This is what it will be called in the editor. eg. BookSkillSmallGuns
  • Name: This is what it will be called in-game. eg. Guns and Bullets
  • Script: This is the script it is using, not all books need scripts.
  • Weight: This is what it will weigh in your inventory.
  • Value: This is how much it will sell for with a vendor.
  • Teaches: The actor value that is increased.
  • Inventory image: This is what it will look like in your pip-boy.
  • Message Icon: Unused.
  • Model: This is what it will look like in-game. eg. Clutter\Junk\BookGuns01.NIF
  • Destruction Data:
  • Can't Be Taken:
  • Quest Item:
  • Book Text: Unused.

Notes

  • When a book is "used" in the player's inventory, it will trigger any OnEquip blocks in the book's script.