Difference between revisions of "BodyPartData"

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imported>Syn23
(→‎BodyPartData Dialog: Marked as incomplete and made some changes.)
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=='''BodyPartData Dialog'''==
=='''BodyPartData Dialog'''==
Body parts are identified in the GECK under [[:Category:Actors|Actors]]/BodyPartData.  Right click on an empty slot in the Editor ID list and select New from the menu to display the '''BodyPartData''' window.
Body parts are identified in [[:Category:Actor Data|Actor Data]] -> Body Part Data.
*'''ID:''' Object form ID. A unique name to identify the object form.
*'''ID:''' Object form ID. A unique name to identify the object form.
*'''Skeleton Model:''' Name file for the model whose parts are descibed by this object.
*'''Skeleton Model:''' Name file for the model whose parts are descibed by this object.
*'''Ragdoll Data:'''
*'''Part Data:''' Right-click or double-click an existing item in this window to bring up the [[BodyPart]] window.
*'''Part Data:''' Right-click or double-click an existing item in this window to bring up the [[BodyPart]] window.
**'''Part Name:''' Display name of the part.
**'''Part Name:''' Display name of the part.

Revision as of 07:17, 21 March 2009

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BodyPartData Dialog

Body parts are identified in Actor Data -> Body Part Data.

  • ID: Object form ID. A unique name to identify the object form.
  • Skeleton Model: Name file for the model whose parts are descibed by this object.
  • Ragdoll Data:
  • Part Data: Right-click or double-click an existing item in this window to bring up the BodyPart window.
    • Part Name: Display name of the part.
    • Part Type: The assigned type of body part.
    • Node Name: The specific bone (node) that the body part is attached to.
    • VATS Target: The bone (node) that is used by VATS to identify this part.
    • Damage Mult: The damage multiplier used for damage done to this body part.
    • Health Percent: The percentage of the actor's total health that is assigned to this body part.
    • Hit Chance: The base percentage change to hit this body part target in VATS.
    • Actor Value: The actor value that will be affected when this body part is reduced to zero.
    • Flags: Mark body part as severable or explosive, enable headtracking, etc.