Body Part
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Description[edit | edit source]
Body Parts can be added to BodyPartData objects.
- Part Name: Display name of the part.
- Part Type: The assigned type of body part.
- Part Node: The specific bone (node) that the body part is attached to.
- VATS Target: The bone (node) that is used by VATS to identify this part.
- Actor Value: The actor value that will be affected when this body part is reduced to zero. Note that Body Parts are "grouped" in VATS by Actor Value.
- Damage Mult: The damage multiplier used for damage done to this body part.
- Health Percent: The percentage of the actor's total health at which that body part becomes crippled.
- To Hit Chance: The base percentage change to hit this body part target in VATS.
- Severable: If checked, body part can be severed from body.
- IK Data: If checked, sets up the Inverse Kinematics per body part.
- Biped Data: Checked if body part is used for movement, typically for two-legged actors.
- Is Head: Checked if body part is the head.
- Headtracking: Checked if the head will turn towards its target.
- Tracking Max Angle: This is the maximum angle the actor will turn its head to look at something.
- Body Part Explodes: If checked, body part will explode based on following settings:
- Explosion Chance %: The possibility that the body part will explode.
- Unnamed model textbox: The art file for the explosion (.NIF). Use the edit to browse for the file.
- Explosion type: Editor ID of the explosion.
- Generic Debris: Editor ID of the debris.
- Debris Count: Number of debris to appear when explosion takes place.
- Debris Scale: Scale of debris when explosion takes place.