Difference between revisions of "Bethsoft Tutorial GECK Setup"

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[[:Category:Getting_Started|<<<BACK]]'''|---|[[Bethsoft_Tutorial_Layout|NEXT>>>]]
[[:Category:Getting_Started|<<<BACK]]'''|---|[[Bethsoft_Tutorial_Layout|NEXT>>>]]
==Installazione/Download==
==Install/download==
[[image:GECKinstaller.jpg|250px|right]]
[[image:GECKinstaller.jpg|250px|right]]
* Scarica e installa l'ultima patch disponibile [http://fallout.bethsoft.com/eng/downloads/patches.html qui]
* Download and install the latest patch [http://fallout.bethsoft.com/eng/downloads/patches.html here]
* Scarica il G.E.C.K. [http://static.bethsoft.com/fo3/geck.zip qui]
* Download the GECK [http://static.bethsoft.com/fo3/geck.zip here]
* Decomprimi il file e avvia l'installazione del G.E.C.K.
* Locate the GECK installer and run the file.
* Una volta avviato, assicurati che la directory di installazione del G.E.C.K. coincida con quella di Fallout 3.
* When prompted, be sure that the installation directory for the GECK matches where your retail version of Fallout 3 is installed.
* '''NOTA BENE''': Se usi la versione di Fallout 3 per Steam, la directory di installazione è la seguente:
* '''NOTE''': If you are using the Steam version of Fallout 3, the proper installation directory is:
  C:\Program Files\Valve\Steam\steamapps\common\Fallout 3
  C:\Program Files\Valve\Steam\steamapps\common\Fallout 3


==Crea il tuo Plugin==
==Creating your plugin==
[[image:geckdatadialog.jpg|250px|right]]
[[image:geckdatadialog.jpg|250px|right]]
* Lancia GECK.exe dalla cartella d'installazione di Fallout 3
* Launch GECK.exe from your Fallout 3 installation directory
* Dalla barra degli strumenti principale, apri ''File>Data''
* From the main toolbar, open ''File>Data''
* Seleziona '''"Fallout3.esm"''' cliccando due volte e poi clicca su OK per continuare
* Select '''"Fallout3.esm"''' by double clicking it and OK to load
<blockquote>
<blockquote>
Caricare il file .esm può richiedere diversi minutidovresti riuscire a vedere la percentuale di caricamento nella parte bassa della finestra del G.E.C.K.
Loading the .esm may take several minutesYou should be able to view the loading progress at the bottom of the GECK window.
</blockquote>
</blockquote>
* Una volta caricato, premi 'Save' [[image:gecksave.jpg]]
* Once loaded, press save [[image:gecksave.jpg]]
* Poichè non è attivo nessun plugin, ti sarà richiesto di crearne uno
* Because no active plugin is loaded, you'll be prompted to create a new plugin
* Scegli un nome per il nuovo file *.esp e clicca OK per salvare
* Choose a name for your new *.esp file, OK to save
<blockquote>
<blockquote>
Se hai intenzione di proseguire con questa serie di tutorial, ti consigliamo di salvare il plugin con il nome "''Vault74.esp''".
If you're planning to move on to the other tutorials in this series, you might want to name your plugin "''Vault74.esp''".
</blockquote>
</blockquote>
** Da questo momento, dovrai settare questo plugin come attivo quando carichi il file Fallout3.esm
** From now on, you will set this as your active file when you load Fallout3.esm
** I cambiamenti verranno salvati sul file attivo. Questo sarà il tuo mod personale.
** Your changes will be saved to your active file. This will be your mod distributable.
** Possono essere caricati più di un plugin, ma soltanto uno può essere quello attivo.
** Multiple plugins may be loaded, but only one may be active.
* Chiudi il G.E.C.K. andando su ''File>Exit'', impareremo come caricare il nostro nuovo plugin (.esp file)
* Close the GECK by going to ''File>Exit'', and we'll learn how to load our new plugin (.esp file)


==Loading and testing your plugin==
==Loading and testing your plugin==

Revision as of 09:23, 8 April 2009


<<<BACK|---|NEXT>>>

Install/download

GECKinstaller.jpg
  • Download and install the latest patch here
  • Download the GECK here
  • Locate the GECK installer and run the file.
  • When prompted, be sure that the installation directory for the GECK matches where your retail version of Fallout 3 is installed.
  • NOTE: If you are using the Steam version of Fallout 3, the proper installation directory is:
C:\Program Files\Valve\Steam\steamapps\common\Fallout 3

Creating your plugin

Geckdatadialog.jpg
  • Launch GECK.exe from your Fallout 3 installation directory
  • From the main toolbar, open File>Data
  • Select "Fallout3.esm" by double clicking it and OK to load

Loading the .esm may take several minutes. You should be able to view the loading progress at the bottom of the GECK window.

  • Once loaded, press save Gecksave.jpg
  • Because no active plugin is loaded, you'll be prompted to create a new plugin
  • Choose a name for your new *.esp file, OK to save

If you're planning to move on to the other tutorials in this series, you might want to name your plugin "Vault74.esp".

    • From now on, you will set this as your active file when you load Fallout3.esm
    • Your changes will be saved to your active file. This will be your mod distributable.
    • Multiple plugins may be loaded, but only one may be active.
  • Close the GECK by going to File>Exit, and we'll learn how to load our new plugin (.esp file)

Loading and testing your plugin

Loading your Plugin
  • Load the Fallout 3 Launcher, but don't hit PLAY.
  • Choose "Data Files" from the launcher
  • The new plugin you created should be available on the next screen, with an empty checkbox. Check it and click OK.

Don't see your .esp file? Verify that you installed the GECK to the same directory as your retail installation of Fallout 3. The file should have been created in a \Data sub-directory in that directory. This is where the launcher looks for data files.
Under Vista, if you are not running as Administrator, the data file may have been created in a shadow directory (with a name like "\Users\Me\AppData\Local\VirtualStore\Program Files\Bethesda Softworks\Fallout3\Data"), where it is visible to the GECK but not to the Fallout3 launcher. You can avoid this by always running the GECK as Administrator or by modifying the USERS permissions for the Fallout 3 directory ONCE.

  • Fallout 3 will now load your plugin file when the game is launched.

There's not much point to running the game with your new plugin yet, however, since there's nothing in it. Let's exit the launcher, fire up the GECK again and get started building our first Vault location.

<<<BACK|---|NEXT>>>

My First Vault Tutorial Series Example Files
1) Setting up the GECK
2) Layout and Using Kits Example Layout Plugin
3) Cluttering and the Object Palette Example Clutter Plugin
4) Navmesh Example Navmesh Plugin
5) Population: Monsters and NPCs Example Enemies Plugin
6) Population: Traps & More Example Traps Plugin
7) Lighting and FX Example Lighting Plugin
8) Optimizing your level Example Optimization Plugin
9) Connecting your level to the world Example Finalization Plugin
10) Creating a basic quest Example Quest Plugin