Difference between revisions of "Bethsoft Tutorial GECK Setup"

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[[:Category:Getting_Started|<<<BACK]]'''|---|[[Bethsoft_Tutorial_Layout|NEXT>>>]]
[[:Category:Getting_Started|<<<BACK]]'''|---|[[Bethsoft_Tutorial_Layout|NEXT>>>]]
== Instalacja / download ==  
==Install/download==
[[image: GECKinstaller.jpg | 250px | right]]  
[[image:GECKinstaller.jpg|250px|right]]
* Pobierz i zainstaluj najnowszą poprawkę [http://fallout.bethsoft.com/eng/downloads/patches.html tutaj]  
* Download and install the latest patch [http://fallout.bethsoft.com/eng/downloads/patches.html here]
* Pobierz GECK [http://static.bethsoft.com/fo3/geck.zip tutaj]  
* Download the GECK [http://static.bethsoft.com/fo3/geck.zip here]
* Zlokalizuj GECK instalatora i uruchom plik.  
* Locate the GECK installer and run the file.
* Gdy pojawi się monit, upewnij się, że instalacja w katalogu, gdzie swoje mecze GECK detalicznej wersji Fallout 3 jest zainstalowany.  
* When prompted, be sure that the installation directory for the GECK matches where your retail version of Fallout 3 is installed.
*'' 'UWAGA''': Jeśli używasz Para wersji Fallout 3, właściwej instalacji katalog:  
* '''NOTE''': If you are using the Steam version of Fallout 3, the proper installation directory is:
  C:\Program Files\Valve\Steam\steamapps\common\Fallout 3
  C:\Program Files\Valve\Steam\steamapps\common\Fallout 3


== Tworzenie wtyczki ==  
==Creating your plugin==
[[image: geckdatadialog.jpg | 250px | right]]  
[[image:geckdatadialog.jpg|250px|right]]
* Rozpoczęcie GECK.exe z Fallout 3 katalogu instalacyjnego
* Launch GECK.exe from your Fallout 3 installation directory
* Z głównego paska narzędzi, otwartych''Plik> Dane''  
* From the main toolbar, open ''File>Data''
* Wybierz'' ' "Fallout3.esm"''' poprzez podwójne kliknięcie i OK, aby załadować
* Select '''"Fallout3.esm"''' by double clicking it and OK to load
<blockquote>  
<blockquote>
Ładowanie. ESM może potrwać kilka minut. Powinniśmy być w stanie wyświetlić ładowanie postępu w dolnej części okna GECK.  
Loading the .esm may take several minutes. You should be able to view the loading progress at the bottom of the GECK window.
</ blockquote>  
</blockquote>
* Po załadowaniu naciśnij zapisać [[image: gecksave.jpg]]  
* Once loaded, press save [[image:gecksave.jpg]]
* Z powodu braku aktywnego wtyczki jest ładowany, pojawi się prośba, aby utworzyć nowe wtyczki
* Because no active plugin is loaded, you'll be prompted to create a new plugin
* Wybierz nazwę nowego pliku *. esp, OK, aby zapisać
* Choose a name for your new *.esp file, OK to save
<blockquote>  
<blockquote>
Jeśli zamierzasz przenieść się do innych samouczków w tej serii, możesz chcieć nazwę wtyczki "Vault74.esp''''".  
If you're planning to move on to the other tutorials in this series, you might want to name your plugin "''Vault74.esp''".
</ blockquote>  
</blockquote>
** Od teraz będzie ustawiona jako swojego aktywnego pliku podczas obciążenia Fallout3.esm  
** From now on, you will set this as your active file when you load Fallout3.esm
** Zmiany zostaną zapisane na liście aktywnych pliku. To będzie Twój mod podziałowi.  
** Your changes will be saved to your active file. This will be your mod distributable.
** Kilka wtyczek może być załadowany, ale tylko jeden może być aktywny.  
** Multiple plugins may be loaded, but only one may be active.
* Zamknij GECK przechodząc do''Plik> Zakończ'', a my nauczyć się obciążenie naszej nowej wtyczki (. Plików esp)
* Close the GECK by going to ''File>Exit'', and we'll learn how to load our new plugin (.esp file)
 
== Tworzenie wtyczki ==
[[image: geckdatadialog.jpg | 250px | right]]
* Rozpoczęcie GECK.exe z Fallout 3 katalogu instalacyjnego
* Z głównego paska narzędzi, otwartych''Plik> Dane''
* Wybierz'' ' "Fallout3.esm"''' poprzez podwójne kliknięcie i OK, aby załadować


==Loading and testing your plugin==
[[image:launcherDatafile.jpg|thumb|right|Loading your Plugin]]
* Load the Fallout 3 Launcher, but don't hit '''PLAY'''.
* Choose "Data Files" from the launcher
* The new plugin you created should be available on the next screen, with an empty checkbox.  Check it and click '''OK'''.
<blockquote>
<blockquote>
Don't see your .esp file?  Verify that you installed the GECK to the same directory as your retail installation of Fallout 3.  The file should have been created in a ''\Data'' sub-directory in that directory.  This is where the launcher looks for data files. <br>Under Vista, if you are not running as Administrator, the data file may have been created in a shadow directory (with a name like "\Users\Me\AppData\Local\VirtualStore\Program Files\Bethesda Softworks\Fallout3\Data"), where it is visible to the GECK but not to the Fallout3 launcher. You can avoid this by always running the GECK as Administrator or by modifying the USERS permissions for the Fallout 3 directory ONCE. </blockquote>
Don't see your .esp file?  Verify that you installed the GECK to the same directory as your retail installation of Fallout 3.  The file should have been created in a ''\Data'' sub-directory in that directory.  This is where the launcher looks for data files. <br>Under Vista, if you are not running as Administrator, the data file may have been created in a shadow directory (with a name like "\Users\Me\AppData\Local\VirtualStore\Program Files\Bethesda Softworks\Fallout3\Data"), where it is visible to the GECK but not to the Fallout3 launcher. You can avoid this by always running the GECK as Administrator or by modifying the USERS permissions for the Fallout 3 directory ONCE.
 
</blockquote>
* Fallout 3 will now load your plugin file when the game is launched.
* Fallout 3 will now load your plugin file when the game is launched.
----
----
There's not much point to running the game with your new plugin yet, however, since there's nothing in it. Let's exit the launcher, fire up the GECK again and get started [[Bethsoft_Tutorial_Layout|building our first Vault location]].
There's not much point to running the game with your new plugin yet, however, since there's nothing in it. Let's exit the launcher, fire up the GECK again and get started [[Bethsoft_Tutorial_Layout|building our first Vault location]].


[[:Category:Getting_Started|
[[:Category:Getting_Started|<<<BACK]]'''|---|[[Bethsoft_Tutorial_Layout|NEXT>>>]]
<<<BACK]]'''|---|[[Bethsoft_Tutorial_Layout|NEXT>>>]]
{{Template:Bethsoft_Tutorial_TOC}}
{{Template:Bethsoft_Tutorial_TOC}}

Revision as of 13:05, 19 February 2009


<<<BACK|---|NEXT>>>

Install/download

GECKinstaller.jpg
  • Download and install the latest patch here
  • Download the GECK here
  • Locate the GECK installer and run the file.
  • When prompted, be sure that the installation directory for the GECK matches where your retail version of Fallout 3 is installed.
  • NOTE: If you are using the Steam version of Fallout 3, the proper installation directory is:
C:\Program Files\Valve\Steam\steamapps\common\Fallout 3

Creating your plugin

Geckdatadialog.jpg
  • Launch GECK.exe from your Fallout 3 installation directory
  • From the main toolbar, open File>Data
  • Select "Fallout3.esm" by double clicking it and OK to load

Loading the .esm may take several minutes. You should be able to view the loading progress at the bottom of the GECK window.

  • Once loaded, press save Gecksave.jpg
  • Because no active plugin is loaded, you'll be prompted to create a new plugin
  • Choose a name for your new *.esp file, OK to save

If you're planning to move on to the other tutorials in this series, you might want to name your plugin "Vault74.esp".

    • From now on, you will set this as your active file when you load Fallout3.esm
    • Your changes will be saved to your active file. This will be your mod distributable.
    • Multiple plugins may be loaded, but only one may be active.
  • Close the GECK by going to File>Exit, and we'll learn how to load our new plugin (.esp file)

Loading and testing your plugin

Loading your Plugin
  • Load the Fallout 3 Launcher, but don't hit PLAY.
  • Choose "Data Files" from the launcher
  • The new plugin you created should be available on the next screen, with an empty checkbox. Check it and click OK.

Don't see your .esp file? Verify that you installed the GECK to the same directory as your retail installation of Fallout 3. The file should have been created in a \Data sub-directory in that directory. This is where the launcher looks for data files.
Under Vista, if you are not running as Administrator, the data file may have been created in a shadow directory (with a name like "\Users\Me\AppData\Local\VirtualStore\Program Files\Bethesda Softworks\Fallout3\Data"), where it is visible to the GECK but not to the Fallout3 launcher. You can avoid this by always running the GECK as Administrator or by modifying the USERS permissions for the Fallout 3 directory ONCE.

  • Fallout 3 will now load your plugin file when the game is launched.

There's not much point to running the game with your new plugin yet, however, since there's nothing in it. Let's exit the launcher, fire up the GECK again and get started building our first Vault location.

<<<BACK|---|NEXT>>>

My First Vault Tutorial Series Example Files
1) Setting up the GECK
2) Layout and Using Kits Example Layout Plugin
3) Cluttering and the Object Palette Example Clutter Plugin
4) Navmesh Example Navmesh Plugin
5) Population: Monsters and NPCs Example Enemies Plugin
6) Population: Traps & More Example Traps Plugin
7) Lighting and FX Example Lighting Plugin
8) Optimizing your level Example Optimization Plugin
9) Connecting your level to the world Example Finalization Plugin
10) Creating a basic quest Example Quest Plugin