Editing Bethsoft Tutorial Clutter
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[[Category:Getting_Started]] | [[Category:Getting_Started]] | ||
[[Category: | [[Category:Solutions]] | ||
[[Bethsoft_Tutorial_Layout|<<<BACK]]'''|---|[[Bethsoft_Tutorial_Navmesh|NEXT>>>]] | [[Bethsoft_Tutorial_Layout|<<<BACK]]'''|---|[[Bethsoft_Tutorial_Navmesh|NEXT>>>]] | ||
==Density of Junk: Cluttering and the GECK== | ==Density of Junk: Cluttering and the GECK== | ||
You have a layout complete; now what? Once we're happy with the flow of a space and are unlikely to drastically change layout, the time comes to clutter a space. | You have a layout complete; now what? Once we're happy with the flow of a space and are unlikely to drastically change layout, the time comes to clutter a space. | ||
There are thousands of objects to place in your space, and it can be daunting to find and place the most appropriate assets, even when you are very familiar with what's available. Luckily, the GECK has a new tool called the [[object palette]] that makes placing a wide assortment of items a lot easier. | There are thousands of objects to place in your space, and it can be daunting to find and place the most appropriate assets, even when you are very familiar with what's available. Luckily, the GECK has a new tool called the [[object palette]] that makes placing a wide assortment of items a lot easier. | ||
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This tutorial will be making extensive use of the [[object palette]] tool. Let's take a moment to get familiar with it now. | This tutorial will be making extensive use of the [[object palette]] tool. Let's take a moment to get familiar with it now. | ||
From the main toolbar, navigate to ''World> Object Palette Editing''. Load the '''"RustedMedicalClutter"''' file you downloaded to your '''"\OPAL"''' folder earlier. Notice the ''Palette Objects'' list | From the main toolbar, navigate to ''World> Object Palette Editing''. Load the '''"RustedMedicalClutter"''' file you downloaded to your '''"\OPAL"''' folder earlier. Notice the ''Palette Objects'' list populate with several thematic pieces of clutter. Select any piece of clutter in this list. Highlight the render window and use '''"CTRL+ALT+Left-Click"''' to place the selected object, the origin of which will snap to the nearest collision surface under your cursor. | ||
This will allow you to quickly place a variety of clutter objects. You may want to read the more detailed [[object palette|object palette documentation available]] to learn more about the capabilities of this new GECK feature.<br> | This will allow you to quickly place a variety of clutter objects. You may want to read the more detailed [[object palette|object palette documentation available]] to learn more about the capabilities of this new GECK feature.<br> |