Difference between revisions of "AutoDisplayObjectives"

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==Description==
{{Function
 
|origin = GECK1
'''AutoDisplayObjectives''' turns on or off the automatic display of objectives from the player's active quest. This is usually used in situations where the Pip-Boy is unavailable for some reason (for instance because the player's controls are partially disabled).
|summary = '''AutoDisplayObjectives''' turns on or off the automatic display of objectives from the player's active quest. This is usually used in situations where the Pip-Boy is unavailable for some reason (for instance because the player's controls are partially disabled).
 
|name = AutoDisplayObjectives
==Syntax==
|returnType = void
 
|arguments =  
  AutoDisplayObjectives ''0/1''
  {{FunctionArgument
  |Name = iType
  |Type = int
  |Value = 0, 1
  }}
|example = AutoDisplayObjectives 1
}}


==Notes==
==Notes==

Latest revision as of 02:27, 13 January 2011

< [[::Category:Functions|Category:Functions]]

A function included in the GECK version 1.1.0.36.

Description

AutoDisplayObjectives turns on or off the automatic display of objectives from the player's active quest. This is usually used in situations where the Pip-Boy is unavailable for some reason (for instance because the player's controls are partially disabled).

Syntax

[help]
AutoDisplayObjectives iType:int{0, 1}

Example

AutoDisplayObjectives 1

Notes

  • This function is new in the GECK, and was not available in the TES4 Construction Set.

See Also