Difference between revisions of "ApplyImageSpaceModifier"

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m (Robot: Automated text replacement (-\[\[Category:(.*?)Functions\]\] +Category:\1Functions\nCategory:\1Functions (GECK 1.0)))
imported>Ez0n3
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==Description==
{{Function
'''ApplyImageSpaceModifier''' will play the specified [[ImageSpace Modifiers|ImageSpace Modifier]].
|origin = GECK1
|summary = '''ApplyImageSpaceModifier''' will play the specified [[ImageSpace Modifiers|ImageSpace Modifier]].
|name = ApplyImageSpaceModifier
|alias = imod
|returnType = void
|arguments =
  {{FunctionArgument
  |Name = ImageSpaceModifierID
  |Type = ref
  }}
|example = ApplyImageSpaceModifier BloodISFX


==Syntax==
  imod BloodISFX
 
ApplyImageSpaceModifier ImageSpaceModifierID
  or
  imod ImageSpaceModifierID
 
==Examples==
 
ApplyImageSpaceModifier BloodISFX
Plays the blood effect on the screen.
Plays the blood effect on the screen.
*Note: BloodISFX seems to be unused in release version and has been renamed to BloodISFX'''d'''.  Use [[TriggerScreenBlood]] instead to play the actual blood effect.
*Note: BloodISFX seems to be unused in release version and has been renamed to BloodISFX'''d'''.  Use [[TriggerScreenBlood]] instead to play the actual blood effect.
}}


==Notes==
==Notes==
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*[[IsImageSpaceActive]]
*[[IsImageSpaceActive]]
*[[RemoveImageSpaceModifier]]
*[[RemoveImageSpaceModifier]]
==Reference==
None provided.


[[Category:Functions]]
[[Category:Functions]]
[[Category:Functions (GECK 1.0)]]
[[Category:Functions (GECK 1.1)]]

Latest revision as of 06:07, 15 January 2011

< [[::Category:Functions|Category:Functions]]

A function included in the GECK version 1.1.0.36.

Description

ApplyImageSpaceModifier will play the specified ImageSpace Modifier.

Syntax

[help]
ApplyImageSpaceModifier ImageSpaceModifierID:ref 

Or:

imod ImageSpaceModifierID:ref

Example

ApplyImageSpaceModifier BloodISFX
imod BloodISFX

Plays the blood effect on the screen.

  • Note: BloodISFX seems to be unused in release version and has been renamed to BloodISFXd. Use TriggerScreenBlood instead to play the actual blood effect.

Notes

  • This function is new in the GECK, and was not available in the TES4 Construction Set.

See Also