Difference between revisions of "AnimObject"

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(Expanded information on AnimObjects)
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An AnimObject is the glue between an idle animation and the object that it uses. When an actor is directed to use an idle animation that use an object, such as drinking from a glass, it will check the AnimObject to see which object to use. It is noted that some idles, such as SitTableChairEatA, use more than one object.
An AnimObject is the glue between an idle animation and the object that it uses. When an actor is directed to use an idle animation that use an object, such as drinking from a glass, it will check the AnimObject to see which object to use. It is noted that some idles, such as SitTableChairEatA, use more than one object.


The AnimObject dialog can be found in G.E.C.K. under ''Miscellaneous->Anim Object'', and the object nifs are usually placed in ''Meshes/AnimObject''. Note that the meshes may be different from those found in other folders as they contain animation information, and are usually prefixed ao
The AnimObject dialog can be found in G.E.C.K. under ''Miscellaneous->Anim Object'', and the object nifs are usually placed in ''Meshes/AnimObject''. Note that the meshes may be different from those found in other folders as they contain animation information, and are usually prefixed ao.


=='''AnimObject Dialog'''==
=='''AnimObject Dialog'''==
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