Difference between revisions of "ActorValue"

1 byte removed ,  20:51, 11 December 2008
m
Grammar fix - "it's source" -> "its source"
imported>Cipscis
m (Typo fix - "I then adds" -> "It then adds")
imported>Cipscis
m (Grammar fix - "it's source" -> "its source")
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The game uses this base value as a starting point. It then adds three pools of values to it.
The game uses this base value as a starting point. It then adds three pools of values to it.


'''Temp Pool:''' These are temporary effects that will expire with a timer or some other game event. Each effect is recorded separately, along with it's source. For example, poison effects are recorded in the Temp pool. They last for a certain length of time and then are removed. Radiation effects are recorded in the Temp pool. They are applied and remain active until the player heals.
'''Temp Pool:''' These are temporary effects that will expire with a timer or some other game event. Each effect is recorded separately, along with its source. For example, poison effects are recorded in the Temp pool. They last for a certain length of time and then are removed. Radiation effects are recorded in the Temp pool. They are applied and remain active until the player heals.


'''Perm Pool:''' These are permanent adjustments to the value. Entries in this pool are never removed. Scripted modav adjusts are an example of this. The only way to undo them is to apply another modav that is the opposite of the first one.
'''Perm Pool:''' These are permanent adjustments to the value. Entries in this pool are never removed. Scripted modav adjusts are an example of this. The only way to undo them is to apply another modav that is the opposite of the first one.
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