Editing MultiBounds
Hot Keys[edit | edit source]
TBD
How to[edit | edit source]
Creating Cubic Activators[edit | edit source]
To create a cubic activator, select , then click on either an object or landscape. Dragging the mouse will scale the box in the XY plane until the mouse button is released, at which point the box can be scaled along the Z axis. A further mouse click finalizes the box and opens a dialog in which the activator's properties can be determined.
Creating Cubic MultiBounds[edit | edit source]
Similarly to creating cubic activators, click and draw a box.
Creating Spherical MultiBounds[edit | edit source]
creates spherical multibounds and, with the exception of only supporting uniform scale and thus requiring only one mouse dragging operation, creating spheres is identical to creating boxes.
Creating Occlusion Planes[edit | edit source]
again functions similarly to the cubic primitive creation buttons; the initial mouse dragging operation scales along the X axis.
Joining Planes[edit | edit source]
There are two ways in which occlusion planes can be joined. One occlusion plane can be spawned from another by grabbing the first plane's scale handle and holding down the 'alt' key while dragging. A second way is to use , which joins selected occlusion planes at their nearest edges. This button can also be used to break the connection between two selected occlusion planes.
Creating Rooms[edit | edit source]
To create rooms, click and draw a box.
Creating Portals[edit | edit source]
Portals can only be created in "Portal Mode" and with a parent room selected. To enter "Portal Mode," click or use keyboard shortcut ctrl-P. Then, click and draw a plane.
Note that if you enter portal mode without a room selected, you can select portals (and only portals) but not create them.
Joining Portals to Rooms[edit | edit source]
One of a portal's room links is established when it is created. The other can be dynamically set or unset. Selecting a portal and a second room and pressing will establish a link between the two and align both properly with the portal's initial parent. After that, the portal can only be moved along the face separating the two rooms.
Selecting a single portal and pressing will remove its second linked room.