GetEquippedObject
Revision as of 22:33, 21 May 2011 by imported>Henning
< [[::Category:Functions|Category:Functions]]
A function added by the Fallout Script Extender.
Description
Returns the base object of the item in the specified slot
Syntax
(ref) ref.GetEquippedObject atIndex:int
Or:
(ref) ref.GetEqObj atIndex:int
Equipment Slot IDs
0: head 1: hair 2: upper body 3: left hand 4: right hand 5: weapon 6: pip boy 7: backpack 8: necklace 9: headband 10: hat 11: eyeglasses 12: nosering 13: earrings 14: mask 15: choker 16: mouth object 17: body addon 1 18: body addon 2 19: body addon 3