DamageActorValue

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Revision as of 07:02, 15 January 2011 by imported>Ez0n3
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< [[::Category:Functions|Category:Functions]]

A function included in the GECK version 1.1.0.36.

Description

DamageActorValue is called on a Reference and takes two parameters, an ActorValue and a value. The Function alters the damage modifier of a given actor value. The damage modifier is always a negative number, or zero if there is no damage to the actor value. DamageActorValue will decrease the modifier by the given amount.

Syntax

[help]
[ActorRefID].DamageActorValue ActorValue:string Value:int|float 

Or:

[ActorRefID].DamageAV ActorValue:string Value:int|float

Example

BuddyRef.DamageActorValue Health 5

For example, suppose you have an NPC with 10 points of health as the current reference. If Buddy has 10 points of health, then this would subtract 5 from the damage modifier and now GetActorValue health returns 5.

Notes

  • Function also accepts floating point numbers.

See Also