AddPerk
Revision as of 17:21, 17 July 2015 by imported>JT
< [[::Category:Functions|Category:Functions]]
A function included in the GECK version 1.1.0.36.
Description
Increments the rank of the specified perk on an Actor. If the specified Actor doesn't already have the perk, then it will be added with rank 1.
Syntax
[ActorRefID].AddPerk PerkID:ref
Example
BuddyRef.AddPerk LittleSlugger
Buddy now has the benefits of the little slugger perk.
Notes
- With Fallout 3 version 1.4 or older: Loading a savegame in which the player has a mod-created perk, when the mod that created it is no longer installed, may crash the game. That issue was fixed in Fallout v1.5. If you know the FormId of the Perk, you can remove it from yourself using the console. Modders are also advised to provide an in-game means for players to remove perks, should they wish to uninstall while keeping older versions of FO3, or at least provide instructions on how to remove the perks.
- One simple way is to provide an "uninstaller" esm file, that the user must install, load their game, and save it, before they remove the mod. The esm will do nothing but remove the perks, and contains one quest, called something like "MyPerkRemovalQuest", set to "start game enabled", with a Quest-type script:
ScriptName MyPerkRemovalQuestScript Begin GameMode player.RemovePerk MyExamplePerk StopQuest MyPerkRemovalQuest End