Traits Tab - Creatures
Revision as of 16:57, 26 January 2009 by imported>Henning
The Traits Tab for Creatures sets basic information concerning the creature.
- Creature Type: Used to categorize creatures. These categories can be tested with condition statements.
Type | Description |
---|---|
Creature | Default setting with no special properties |
Abomination | Centaurs, Deathclaw, Failed FEV Subjects |
Animal | Dog, Viscious Dog |
Feral Ghoul | Feral Ghouls, Glowing One |
Mutated Animal | Brahmin, Mirelurk, Mirelurk King, Molerat, Yao Guai |
Mutated Insect | Blowfly, Giant Ant, Queen Ant, Radroach, Radscorpion |
Robot | Eyebot, Turrets, Mister Gutsy, Protectron, Robobrain, Sentrybot |
Supermutant | Supermutant, Supermutant Brute, Supermutant Chief, Supermutant Behemoth |
- Weapon List: The creature will only be able to equip the weapons on the selected list.
- Voice Type: The category of voice used when this creature speaks.
- Death Item: The item added, without causing OnAdd blocks to run, to the creature's inventory when it dies. It must be a leveled item object.
- Combat Style: The Combat Style the creature will use.
- Alignment: The creatures alignment for purposes of karma.
- Disposition Base: Sets the creature's usual temperament on a scale of 0-100. Only of value if the creature is subject to a speech challenge.