SetTalkingActivatorActor

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Description

SetTalkingActivatorActor Sets the actor whose dialogue should be used for a talking activator object. It is called on a talking activator reference (a computer) and an optional parameter which is the actor who is "talking" through the activator. If no actor is passed in then the talking activator reverts its normal talking behavior.

Syntax

[ActivatorREF.]SetTalkingActivatorActor ActorREF 

Examples

ComputerRef.SetTalkingActivatorActor BuddyRef 

Now the computer will talk as if Buddy is speaking through it.

ComputerRef.SetTalkingActivator

Will set the computer to again talk with the "voice" and dialogue of the computer.

Notes

  • None at this time


See Also

IsActorTalkingThroughActivator
IsTalkingActivatorActor

Reference

None provided.