Difference between revisions of "Animation Tab"

156 bytes added ,  09:44, 20 December 2008
no edit summary
imported>Throttlekitty
(→‎Animation file format: corrected info about .kf data)
imported>Talkie Toaster
Line 41: Line 41:
* NiTransformData can also dictate how keyframes are interpolated. Linear Interpolation will move in a direct line from one keyframe to another, such as a sharp sawtooth wave. Quadratic Interpolation can specify arcs to travel between keyframes, such a a smooth sine wave.
* NiTransformData can also dictate how keyframes are interpolated. Linear Interpolation will move in a direct line from one keyframe to another, such as a sharp sawtooth wave. Quadratic Interpolation can specify arcs to travel between keyframes, such a a smooth sine wave.
* Some animations apparently loop automatically when played in the CS preview window. This is governed by the 'Cycle Type' field in a .kf, which can be set to forward (once), looping, or backward (once).
* Some animations apparently loop automatically when played in the CS preview window. This is governed by the 'Cycle Type' field in a .kf, which can be set to forward (once), looping, or backward (once).
* '''Skeletons''': Whilst the NPC form contains the skeleton field accessible in [[FO3Edit]], unlike in Oblivion you cannot set an NPCs skeleton per actor.


[[Category:Creatures]]
[[Category:Creatures]]
[[Category:NPC]]
[[Category:NPC]]