Difference between revisions of "Talk:Weapons"

2 bytes added ,  15:14, 7 April 2010
imported>MW2366
imported>MW2366
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I'm wondering if the Burst Shot option uses the Spin Attack Anim and Attack Loop Sounds. It apparently needs to use Long Bursts to be fully enabled. --[[User:MW2366|MW2366]] 19:04, 7 April 2010 (UTC)
I'm wondering if the Burst Shot option uses the Spin Attack Anim and Attack Loop Sounds. It apparently needs to use Long Bursts to be fully enabled. --[[User:MW2366|MW2366]] 19:04, 7 April 2010 (UTC)


And thus I have minorly solved the Burst Shot (I guess)... I just searched up "Burst" in the Filter of the Settings of GECK and I come up with "fAutomaticWeaponBurstCooldownTime," "fAutomaticWeaponBurstFireTime," "fVATSShotBurstTime," and "fVATSShotLongBurstTime."  
:And thus I have minorly solved the Burst Shot (I guess)... I just searched up "Burst" in the Filter of the Settings of GECK and I come up with "fAutomaticWeaponBurstCooldownTime," "fAutomaticWeaponBurstFireTime," "fVATSShotBurstTime," and "fVATSShotLongBurstTime."  


"fVATSShotLongBurstTime" is how many seconds it fires off (1.75) in VATS, and "fVATSShotBurstTime" is the same but shorter in VATS Mode (0.43).  You can probably see this clearly between a Burst Weapon, and a Long Burst Weapon, and is probably why it's under the Base VATS To-Hit Chance. --[[User:MW2366|MW2366]] 20:05, 7 April 2010 (UTC)
:"fVATSShotLongBurstTime" is how many seconds it fires off (1.75) in VATS, and "fVATSShotBurstTime" is the same but shorter in VATS Mode (0.43).  You can probably see this clearly between a Burst Weapon, and a Long Burst Weapon, and is probably why it's under the Base VATS To-Hit Chance. --[[User:MW2366|MW2366]] 20:05, 7 April 2010 (UTC)
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