Difference between revisions of "Weapon Mods"
→Weapon Mod Effects
imported>JT |
imported>Dandys |
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*'''Increase Max Condition:''' Value #1 is a flat bonus added to the weapon's maximum condition. | *'''Increase Max Condition:''' Value #1 is a flat bonus added to the weapon's maximum condition. | ||
*'''Regenerate Ammo (Seconds):''' Value #1 is the number of seconds added to the weapon's recharge time. If negative, it reduces the time taken to recharge. | *'''Regenerate Ammo (Seconds):''' Value #1 is the number of seconds added to the weapon's recharge time. If negative, it reduces the time taken to recharge. | ||
*'''Regenerate Ammo (Shots):''' Value #1 and Value #2 are used, but their exact use needs further testing. | |||
*'''Increase Projectile Speed:''' Value #1 is the multiplier of the projectile speed. | *'''Increase Projectile Speed:''' Value #1 is the multiplier of the projectile speed. | ||
*'''Increase Clip Size:''' Value #1 is a flat bonus to the weapon's clip size, or amount of shots that can be taken before reloading. | |||
*'''Silence:''' No values used, this silences the weapon. It is currently untested whether or not this applies to the weapon noise from the weapon itself or from the weapon and the projectile. | |||
*'''Increase Zoom:''' Value #1 is a flat value subtracted from the weapon's zoom line of sight. (?) | |||
*'''Decrease Spread:''' Value #1 is a flat reduction of the weapon's min spread. | |||
*'''Increase Rate of Fire:''' Value #1 is used, how the number effects the rate of fire needs further testing. | |||
*'''Split Beam:''' Used with the laser rifle split beam mod, Value #1 is set to 2 hinting that the Value #1 input might determine the number of times the projectile is split. | |||
*'''VATS Bonus:''' Unused in game, further testing is needed to find the effect of this and the two values. | |||
==Benefits== | ==Benefits== |