Difference between revisions of "Units"
fBSUnitsPerFoot, fMagicUnitsPerFoot
imported>Truant (converted for FO3) |
imported>JT (fBSUnitsPerFoot, fMagicUnitsPerFoot) |
||
Line 1: | Line 1: | ||
=='''Overview'''== | =='''Overview'''== | ||
Fallout 3 uses a coordinate system with units which, as in Morrowind and Oblivion, are 21.3 'units' to a foot, or 7 units to 10 centimeters (or to put it another way 64 units per yard [~70 units per meter]). | Fallout 3 uses a coordinate system with units which, as in Morrowind and Oblivion, are 21.3 'units' to a foot, or 7 units to 10 centimeters (or to put it another way 64 units per yard [~70 units per meter]). Note that the Game Settings ''fBSUnitsPerFoot'' and ''fMagicUnitsPerFoot'' define 22.0 units per foot by default, but these are likely vestigial remnants of Oblivion's area-effect spells. | ||
Another way of approximation is to assume that the average height of a human is 128 'units', or six feet. 128 divided by 6 is 21+(1/3) (twenty-one and a third). Round this down, and 21 units per foot gives an average height of about 6' 1.14". This seems to be a reasonable approximation. | Another way of approximation is to assume that the average height of a human is 128 'units', or six feet. 128 divided by 6 is 21+(1/3) (twenty-one and a third). Round this down, and 21 units per foot gives an average height of about 6' 1.14". This seems to be a reasonable approximation. |