IsEquippedWeaponScoped

Revision as of 14:49, 30 March 2015 by imported>Jazzisparis
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A function added by the JIP NVSE Plugin.

Description

Checks whether the calling reference's equipped weapon is scoped. Returns:

0	If the weapon is not scoped.
1	If the weapon is scoped by default.
2	If the weapon has a scope mod attached.

Syntax

(scoped:0/1/2) reference.IsEquippedWeaponScoped

Example

ActorRef.IsEquippedWeaponScoped

Notes

  • This function can be used as a condition function (where applicable).

See Also