User talk:Ezesonricson
Using the GECK Camera Features to Derive the Contours of the Landscape
Previous title: "HELP! needed...URGENT"
I want to find out if it will be possible to extract the land form of the "Vault101 Entrance" mountain thing. Including it's rocks and other details.
My goal, somehow, is to try and analyse the geometry of this cell (-4,-4) and be able to create a contour map which i can then use to create a model in real life so i can use it in my project.
Just wondering if it is possible. If so, how do i go about doing it.
REALLY urgent!
Thank you in advance.
- notes:
- What i am hoping for is that i can somehow extract the cell and its terrain details as a 3D model, in a format that will work in Google SketchUP.
- However if there are other ways of doing this, where i can still achieve my goal of creating a contour map OR JUST be able to get the needed info to make a real life model of the cell.
(perhaps not the entire cell, but more specifically the immediate area around the cliff entrance to "Vault 101")
- Please email me at: ezesonricson@gmail.com (if you need to)
- Hi Ezesonricson,
Unfortunately, I don't have an answer to your question. However, I thought I'd let you know that this sort of question is generally much more likely to be answered on the Forums, so you might try asking there if you haven't already. The appropriate forums on The Nexus Forums could also come in handy.
Best of luck,
Cipscis 22:54, 28 March 2011 (UTC)
TEDIOUS SOLUTION DISCOVERED
- "Ha ha.. Thanx that would probably be more apropriate. I was in too much of a panic to realise the difference between a wiki and a forum. Tho, jus by luck i did discover a way of doing this, (in case another lunatic like me comes around here) "
- It takes forever but at least its something.
- The idea is:
You need use the orthographic viewpoint and a regular object ( i used the nuka fountain because of its shape and size).
Then by placing the object at regular height intervals and in the same x,y position. U can use the top view to slice the landscape at every object interval.
Im not sure what happens but when you use top view in orthographic view, instead of zooming into and centring on the object, it keeps the camera view exactly at the same height but cuts away the landscape at the "zoom height" above the selected object.
You can see now how this can be exploited.
Thats the principle, the hard work starts here.
- Fistly, I have not been able to figure out how to orientate the "top view" camera so that it can capture the area needed at the best view. (the camera still centres on the object with north pointing up, it just does not zoom into it)
-