Talk:Perk Entry
Needs new example, traits were taken out :P --Quetzilla 00:47, 12 December 2008 (UTC)
- Maybe a mini tutorial on how to create a perk as well? --DaZombie
Perks and Crashing
If one disables a module that contains a perk active on the Player, the game will fail to load the savegame. I have tested it, and my regimen was such:
I have QZ Traits installed, and my current character has the "Clean Living" trait. The trait is actually a Perk added in the manner that Traits were in the previous FO games during CharGen. It has two Entry Point effects; one that halves the duration of chems, and another that halves the addiction chance.
I first attempted to load a savegame of that char 3 times with the QZ Traits plugin disabled. None of the attempts loaded, and all crashed to desktop with an error message. 3 attempts to load the game with the plugin re-enabled successfully loaded to GameMode.
--MadCat221 01:41, 26 February 2009 (UTC)
- Aaaand it's already present on the main Perk page. However, entering just "perk" into the search points to this page as the best result for some reason, so I think it'd be best to leave it in place. --MadCat221 02:05, 26 February 2009 (UTC)
Correct Usage
Considering the fact that "Quest" and "Ability" type Perk Entries are essentially useless, should they be advised against here? The effects of either type of Perk Entry can be achieved without using a Perk so it should be advisable only to use Perks for "Entry Point" type Perk Entries, taking the uninstall crash into account.
Does anyone have any objections the "Quest" and "Ability" type Perk Entries being advised against here?
-- Cipscis 23:27, 28 February 2009 (UTC)