GetLinkedRef

From the Fallout3 GECK Wiki
Revision as of 11:49, 12 August 2009 by imported>Geckbot (Robot: Automated text replacement (-\[\[Category:(.*?)Functions\]\] +Category:\1Functions\nCategory:\1Functions (GECK 1.0)))
Jump to navigation Jump to search

Description

GetLinkedRef Gives the reference that is currently linked to the current reference. For example, if a switch opens a door, you can link the switch to the door and if the switch is activated you get the door reference and activate it. It is called on a reference and takes no parameters.

Syntax

[ObjectREF.]GetLinkedRef

Examples

SwitchRef.GetLinkedRef

Notes

  • None at this time


See Also

Reference

None provided.