Difference between revisions of "IsWeaponInList"
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imported>Omzy m |
imported>Omzy m |
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*[[ListGetNthForm]] | *[[ListGetNthForm]] | ||
*[[ListGetFormIndex]] | *[[ListGetFormIndex]] | ||
*[[ | *[[ListGetCount]] | ||
*[[AddFormToFormList]] | *[[AddFormToFormList]] | ||
*[[IsInList]] | *[[IsInList]] | ||
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[[Category:List Functions]] | [[Category:List Functions]] | ||
[[Category:Condition Functions]] | [[Category:Condition Functions]] | ||
[[Category:Functions]] |
Revision as of 09:22, 3 August 2009
< [[::Category:Functions|Category:Functions]]
A function included in the GECK version 1.1.0.36.
Description
Checks if the calling actor's currently equipped weapon is in the specified FormList.
Syntax
(0, 1:int) [Actor].IsWeaponInList FormListID:ref
Example
BuddyRef.IsWeaponInList GunsList
Notes
- None at this time.