Difference between revisions of "IsReference"
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imported>Geckbot m (Robot: Automated text replacement (-'''.*'''\r\n +)) |
imported>Odessa (added likely use context) |
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{{Function | {{Function | ||
|origin = FOSE1 | |origin = FOSE1 | ||
|summary = Returns 1 if the passed | |summary = Returns True (1) if the passed ref variable stores a reference. Particularly useful for validation in cases where a non reference might cause a script to crash. | ||
|name = IsReference | |name = IsReference | ||
|returnType = | |returnType = bool | ||
|arguments = | |arguments = | ||
{{FunctionArgument | {{FunctionArgument | ||
Line 10: | Line 10: | ||
}} | }} | ||
}} | }} | ||
==Example== | |||
<pre> | |||
if IsReference RefVar | |||
; it is safe to proceed | |||
endif | |||
</pre> | |||
[[Category:Debugging]] | |||
[[Category:Functions_(FOSE)]] | [[Category:Functions_(FOSE)]] |
Revision as of 13:57, 28 June 2014
< [[::Category:Functions|Category:Functions]]
A function added by the Fallout Script Extender.
Description
Returns True (1) if the passed ref variable stores a reference. Particularly useful for validation in cases where a non reference might cause a script to crash.
Syntax
(bool) IsReference reference:ref
Example
if IsReference RefVar ; it is safe to proceed endif