Difference between revisions of "IsOwner"
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imported>Bnesmith |
imported>Geckbot m (Robot: Automated text replacement (-\[\[Category:(.*?)Functions\]\] +Category:\1Functions\nCategory:\1Functions (GECK 1.0))) |
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[[Category: Functions]] | [[Category: Functions]] | ||
[[Category: Functions (GECK 1.0)]] | |||
[[Category: Object Functions]] | [[Category: Object Functions]] | ||
[[Category: Object Functions (GECK 1.0)]] | |||
[[Category: Condition Functions]] | [[Category: Condition Functions]] | ||
[[Category: Condition Functions (GECK 1.0)]] |
Revision as of 12:07, 12 August 2009
Syntax:
IsOwner NPC/FactionID (optional)
Example:
SpecialObject.IsOwner BrotherhoodSteelFaction SpecialObject.IsOwner SaraLyonsRef SpecialObject.IsOwner
Returns 1 if calling object is owned by the specified faction/NPC. This only checks actual ownership on the reference not the inherited ownership from the cell. If called without parameter, returns 1 if the calling object is owned by the player (i.e. has no ownership).