Difference between revisions of "IsActorsAIOff"
Jump to navigation
Jump to search
imported>Kkuhlmann |
imported>Ez0n3 |
||
Line 1: | Line 1: | ||
Returns 1 if the calling actor's AI has been turned off. | {{Function | ||
|origin = VEGAS1 | |||
|summary = Returns 1 if the calling actor's AI has been turned off. | |||
|name = IsActorsAIOff | |||
|referenceType = [Actor] | |||
|returnType = int | |||
|example = BuddyRef.IsActorsAIOff | |||
}} | |||
==See Also== | ==See Also== | ||
[[ToggleActorsAI]] | *[[ToggleActorsAI]] | ||
*[[SetActorsAI]] | |||
*[[ResetAI]] | |||
[[Category:New Vegas Content]] | |||
[[Category:Functions]] | |||
[[Category:Functions (GECK Vegas 1.1)]] | |||
[[Category:Actor State Functions]] | |||
[[Category:Actor State Functions (GECK Vegas 1.1)]] | |||
[[Category:Condition Functions]] | |||
[[Category:Condition Functions (GECK Vegas 1.1)]] | |||
[[Category: Console Functions]] | [[Category: Console Functions]] |
Revision as of 23:22, 31 December 2010
< [[::Category:Functions|Category:Functions]]
A function included in the GECK Version 1.1.0.262 for Fallout: New Vegas.
Description
Returns 1 if the calling actor's AI has been turned off.
Syntax
(int) [Actor].IsActorsAIOff
Example
BuddyRef.IsActorsAIOff