Difference between revisions of "GetLastPlayerAction"
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imported>Quetzilla |
imported>Cipscis (Updated to function template) |
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== | {{Function | ||
|origin = GECK1 | |||
|summary = Returns the index of the last action performed by the player. | |||
|returnType = int | |||
|example = GetLastPlayerAction | |||
GetLastPlayerAction | Returns the index of the last action performed by the player | ||
}} | |||
{{:ActionIndex}} | {{:ActionIndex}} | ||
== | ==See Also== | ||
*[[IsPlayerActionActive]] | |||
[[IsPlayerActionActive]] | |||
[[Category:Functions]] | [[Category:Functions]] | ||
[[Category:Animation Functions]] | [[Category:Animation Functions]] | ||
[[Category:Condition Functions]] | [[Category:Condition Functions]] |
Revision as of 20:49, 13 May 2009
< [[::Category:Functions|Category:Functions]]
A function included in the GECK version 1.1.0.36.
Description
Returns the index of the last action performed by the player.
Syntax
(int) GetLastPlayerAction
Example
GetLastPlayerAction
Returns the index of the last action performed by the player
Action Indices
- 1 = PLAYER_ACTION_SWING_MELEE_WEAPON
- 2 = PLAYER_ACTION_THROW_GRANADE
- 3 = PLAYER_ACTION_FIRE_WEAPON
- 4 = PLAYER_ACTION_LAY_MINE
- 5 = PLAYER_ACTION_Z_KEY_OBJECT
- 6 = PLAYER_ACTION_JUMPING
- 7 = PLAYER_ACTION_KNOCKING_OVER_OBJECTS
- 8 = PLAYER_ACTION_STAND_ON_TABLE_CHAIR
- 9 = PLAYER_ACTION_IRON_SIGHTS
- 10 = PLAYER_ACTION_DESTROY_OBJECT