Difference between revisions of "GetAnimAction"

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imported>Henning
(Undo revision 13618 by Kamikage (Talk))
imported>Geckbot
m (Robot: Automated text replacement (-\[\[Category:(.*?)Functions\]\] +Category:\1Functions\nCategory:\1Functions (GECK 1.0)))
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| example      = if BuddyRef.GetAnimAction == 8
| example      = if BuddyRef.GetAnimAction == 8
Determines if Buddy is performing the reload animation.
Determines if Buddy is performing the reload animation.
| CategoryList  = [[Category:Functions]] [[Category:Condition Functions]] [[Category:Object Functions]] [[Category:Animation Functions]]
| CategoryList  = [[Category:Functions]]
[[Category:Functions (GECK 1.0)]] [[Category:Condition Functions]]
[[Category:Condition Functions (GECK 1.0)]] [[Category:Object Functions]]
[[Category:Object Functions (GECK 1.0)]] [[Category:Animation Functions]]
[[Category:Animation Functions (GECK 1.0)]]
}}
}}



Revision as of 11:36, 12 August 2009

< [[::Category:Functions|Category:Functions]]

A function included in the GECK version 1.1.0.36.

Description

GetAnimAction is a script function and condition to see what special animation action an actor is currently doing.

Syntax

[help]
(actionIndex:int) Actor.GetAnimAction

Example

if BuddyRef.GetAnimAction == 8

Determines if Buddy is performing the reload animation.

Notes

The return codes listed here are wrong in some cases
Further information might be found in a section of the discussion page. Please remove this message when no longer necessary.
  • Return Values:
    • -1 - none
    • 0 - ANIM_ACTION_EQUIP_WEAPON
    • 1 - ANIM_ACTION_UNEQUIP_WEAPON
    • 2 - ANIM_ACTION_ATTACK
    • 3 - ANIM_ACTION_ATTACK_FOLLOW_THROUGH
    • 4 - ANIM_ACTION_ATTACK_THROW
    • 5 - ANIM_ACTION_ATTACK_THROW_ATTACH
    • 6 - ANIM_ACTION_BLOCK
    • 7 - ANIM_ACTION_RECOIL
    • 8 - ANIM_ACTION_RELOAD
    • 9 - ANIM_ACTION_STAGGER
    • 10 - ANIM_ACTION_DODGE
    • 11 - ANIM_ACTION_WAIT_FOR_LOWER_BODY_ANIM
    • 12 - ANIM_ACTION_WAIT_FOR_SPECIAL_IDLE
    • 13 - ANIM_ACTION_FORCE_SCRIPT_ANIM