Difference between revisions of "GetAnimAction"

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imported>Qazaaq
(using function template)
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=='''Description'''==
{{Function
| origin        = GECK1
| summary      = '''GetAnimAction''' is a script function and condition to see what special animation action an actor is currently doing.
| name          = GetAnimAction
| returnVal    = actionIndex
| returnType    = int
| referenceType = Actor
| example      = if BuddyRef.GetAnimAction == 8
Determines if Buddy is performing the reload animation.
| CategoryList  = [[Category:Functions]] [[Category:Condition Functions]] [[Category:Object Functions]] [[Category:Animation Functions]]
}}


'''GetAnimAction ''' is a script function and condition to see what special animation action an actor is currently doing.
==Notes==
 
=='''Syntax'''==
 
[''ActorREF''.]GetAnimAction 
 
=='''Examples'''==
 
if BuddyRef.GetAnimAction == 8
Determines if Buddy is performing reload animation.
 
=='''Notes'''==
*Return Values:
*Return Values:
**-1 - none
**-1 - none
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**12 - ANIM_ACTION_WAIT_FOR_SPECIAL_IDLE
**12 - ANIM_ACTION_WAIT_FOR_SPECIAL_IDLE
**13 - ANIM_ACTION_FORCE_SCRIPT_ANIM
**13 - ANIM_ACTION_FORCE_SCRIPT_ANIM
=='''See Also'''==
=='''Reference'''==
None provided.
<!-- [[GetAnimAction _Reference|List of functions that use GetAnimAction ]]  (wiki) -->
[[Category:Functions]]
[[Category:Condition Functions]]
[[Category: Object Functions]]
[[Category:Animation Functions]]

Revision as of 06:14, 16 January 2009

< [[::Category:Functions|Category:Functions]]

A function included in the GECK version 1.1.0.36.

Description

GetAnimAction is a script function and condition to see what special animation action an actor is currently doing.

Syntax

[help]
(actionIndex:int) Actor.GetAnimAction

Example

if BuddyRef.GetAnimAction == 8

Determines if Buddy is performing the reload animation.

Notes

  • Return Values:
    • -1 - none
    • 0 - ANIM_ACTION_EQUIP_WEAPON
    • 1 - ANIM_ACTION_UNEQUIP_WEAPON
    • 2 - ANIM_ACTION_ATTACK
    • 3 - ANIM_ACTION_ATTACK_FOLLOW_THROUGH
    • 4 - ANIM_ACTION_ATTACK_THROW
    • 5 - ANIM_ACTION_ATTACK_THROW_ATTACH
    • 6 - ANIM_ACTION_BLOCK
    • 7 - ANIM_ACTION_RECOIL
    • 8 - ANIM_ACTION_RELOAD
    • 9 - ANIM_ACTION_STAGGER
    • 10 - ANIM_ACTION_DODGE
    • 11 - ANIM_ACTION_WAIT_FOR_LOWER_BODY_ANIM
    • 12 - ANIM_ACTION_WAIT_FOR_SPECIAL_IDLE
    • 13 - ANIM_ACTION_FORCE_SCRIPT_ANIM