Difference between revisions of "FMoveRunMult"
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imported>SnakeChomp (Use the settings template) |
imported>SnakeChomp (Add possible workaround information) |
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'''Note:''' changes to this value will not be reflected until an actor re-evaluates its speed. This can be done by changing sneak state or holstering / unholstering a weapon. Changing walk/run state will not work. | '''Note:''' changes to this value will not be reflected until an actor re-evaluates its speed. This can be done by changing sneak state or holstering / unholstering a weapon. Changing walk/run state will not work. | ||
A possible workaround is to do 1 point of mobility damage to the actor then heal it a frame later. This should cause their speed to recalculate. |
Revision as of 19:56, 18 December 2008
fMoveRunMult | |
Default value | 4 |
Description | This setting controls how much faster an actor will move when they are running compared to walking speed. This setting applies to NPC actors too, not just the player! |
Note: changes to this value will not be reflected until an actor re-evaluates its speed. This can be done by changing sneak state or holstering / unholstering a weapon. Changing walk/run state will not work.
A possible workaround is to do 1 point of mobility damage to the actor then heal it a frame later. This should cause their speed to recalculate.