Difference between revisions of "FMoveRunMult"

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This setting controls how much faster an actor will move when they are running compared to walking speed.
This setting controls how much faster an actor will move when they are running compared to walking speed. This setting applies to NPC actors too, not just the player!


'''Note:''' changes to this value will not be reflected until an actor re-evaluates its speed. This can be done by changing sneak state or holstering / unholstering a weapon. Changing walk/run state will not work.
'''Note:''' changes to this value will not be reflected until an actor re-evaluates its speed. This can be done by changing sneak state or holstering / unholstering a weapon. Changing walk/run state will not work.


Default value: 4
Default value: 4

Revision as of 23:57, 13 December 2008

This setting controls how much faster an actor will move when they are running compared to walking speed. This setting applies to NPC actors too, not just the player!

Note: changes to this value will not be reflected until an actor re-evaluates its speed. This can be done by changing sneak state or holstering / unholstering a weapon. Changing walk/run state will not work.

Default value: 4