Difference between revisions of "CastImmediateOnSelf"

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imported>Dandys
imported>Dandys
Line 12: Line 12:
  myRef.CastImmediateOnSelf mySpell
  myRef.CastImmediateOnSelf mySpell


  Player.CastImmediateOnSelf Stimpak
  SydneyRef.CIOS Stimpak
 
==Notes==
==Notes==
*This can also be used with ingestible items, by substituting the item's Form ID for the spell ID
*This can also be used with ingestible items, by substituting the item's Form ID for the spell ID

Revision as of 19:18, 10 December 2010

Description

CastImmediateOnSelf causes the actor to cast the spell immediately on himself bypassing the casting animation. This works for spells that are target self.

Syntax

[ObjectREF.]CastImmediateOnSelf <spell ID>
CIOS <spell ID>

Examples

myRef.CastImmediateOnSelf mySpell
SydneyRef.CIOS Stimpak

Notes

  • This can also be used with ingestible items, by substituting the item's Form ID for the spell ID
  • In practice this will be often be used similarly to adding an ability (something that you want to effect the actor, but that you don't want him "casting"), however, rather than adding it to the base object (as addSpell does) CastImmediateOnSelf will only affect the reference and has a duration (because it is a spell, rather than an ability).
  • Caveat: This function only works with self targeted spells.
  • This function is new in the GECK, and was not available in the TES4 Construction Set.

See also