Difference between revisions of "AddSPECIALPoints"
Jump to navigation
Jump to search
imported>Ez0n3 |
imported>Yukichigai |
||
Line 17: | Line 17: | ||
==Notes== | ==Notes== | ||
*This function is new in the GECK, and was not available in the TES4 Construction Set. | *This function is new in the GECK, and was not available in the TES4 Construction Set. | ||
*Invoking this function when the player is incapable of spending all added points (e.g. "AddSPECIALPoints 1" when all stats are at 10) will render the menu unable to be exited. | |||
==See Also== | ==See Also== |
Latest revision as of 04:34, 25 September 2013
< [[::Category:Functions|Category:Functions]]
A function included in the GECK version 1.1.0.36.
Description
AddSPECIALPoints opens the CharGen menu to the Attributes page for distributing SPECIAL points. It adds the given number of SPECIAL points to the character. When the menu is in this state, the player cannot decrease their character's SPECIAL points past their base values.
Syntax
AddSPECIALPoints iAddedPoints:int
Example
AddSPECIALPoints 7
Parameters
- iAddedPoints: Total number of SPECIAL points to add.
Notes
- This function is new in the GECK, and was not available in the TES4 Construction Set.
- Invoking this function when the player is incapable of spending all added points (e.g. "AddSPECIALPoints 1" when all stats are at 10) will render the menu unable to be exited.