Difference between revisions of "AddFormToFormList"

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(→‎Notes: +note it's not in the TES4 wiki.)
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(→‎Description: link to formlist)
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=='''Description'''==
=='''Description'''==


'''AddFormToFormList''' Adds a form to a formlist. This should be used in the RARE case where we want to add an item to a form list that already exists in the ESM. It's primary use it for modifying lists from the base game in downloadable content. In most cases you should add items to form lists in the editor object windows. This is for those special cases where you want to alter the contents of a list at runtime or want to change it without putting it in your ESP/ESM file. Once altered using this function, it will persist in the save game data.
'''AddFormToFormList''' Adds a form to a [[FormList]]. This should be used in the RARE case where we want to add an item to a form list that already exists in the ESM. It's primary use it for modifying lists from the base game in downloadable content. In most cases you should add items to form lists in the editor object windows. This is for those special cases where you want to alter the contents of a list at runtime or want to change it without putting it in your ESP/ESM file. Once altered using this function, it will persist in the save game data.


It can '''not''' be undone.
It can '''not''' be undone.

Revision as of 10:16, 13 April 2009

Description

AddFormToFormList Adds a form to a FormList. This should be used in the RARE case where we want to add an item to a form list that already exists in the ESM. It's primary use it for modifying lists from the base game in downloadable content. In most cases you should add items to form lists in the editor object windows. This is for those special cases where you want to alter the contents of a list at runtime or want to change it without putting it in your ESP/ESM file. Once altered using this function, it will persist in the save game data.

It can not be undone.

Syntax

AddFormToFormList FormList FormToAdd 

(parameters are Base Objects)

Examples

AddFormToFormList DialogueAnimationBulkyArmors NewBulkyArmor

Animations are now aware of a new armor that is considered "bulky" and will be used to condition certain animations.

Notes

  • This function is new in the GECK, and was not available in the TES4 Construction Set.

See Also

Reference

None provided.