Difference between revisions of "Traits Tab - Creatures"
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imported>Cipscis (Added note about OnAdd blocks and Death Items) |
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*'''Weapon List:''' The creature will only be able to equip the weapons on the selected list. | *'''Weapon List:''' The creature will only be able to equip the weapons on the selected list. | ||
* '''[[VoiceType|Voice Type]]:''' The category of voice used when this creature speaks. | * '''[[VoiceType|Voice Type]]:''' The category of voice used when this creature speaks. | ||
*'''Death Item:''' The item added to the creature's inventory when it dies. It must be a leveled item object. | *'''Death Item:''' The item added, without causing OnAdd blocks to run, to the creature's inventory when it dies. It must be a leveled item object. | ||
*'''Combat Style:''' The [[Combat Style]] the creature will use. | *'''Combat Style:''' The [[Combat Style]] the creature will use. | ||
*'''Alignment:''' The creatures alignment for purposes of karma. | *'''Alignment:''' The creatures alignment for purposes of karma. |
Revision as of 16:34, 14 January 2009
The Traits Tab for Creatures sets basic information concerning the creature.
- Creature Type: Used to categorize creatures. These categories can be tested with condition statements.
Type | Description |
---|---|
Creature | Default setting with no special properties |
Abomination | Centaurs, Deathclaw, Failed FEV Subjects |
Animal | Dog, Viscious Dog |
Feral Ghoul | Feral Ghouls, Glowing One |
Mutated Animal | Brahmin, Mirelurk, Mirelurk King, Molerat, Yao Guai |
Mutated Insect | Blowfly, Giant Ant, Queen Ant, Radroach, Radscorpion |
Robot | Eyebot, Turrets, Mister Gutsy, Protectron, Robobrain, Sentrybot |
Supermutant | Supermutants |
- Weapon List: The creature will only be able to equip the weapons on the selected list.
- Voice Type: The category of voice used when this creature speaks.
- Death Item: The item added, without causing OnAdd blocks to run, to the creature's inventory when it dies. It must be a leveled item object.
- Combat Style: The Combat Style the creature will use.
- Alignment: The creatures alignment for purposes of karma.
- Disposition Base: Sets the creature's usual temperament on a scale of 0-100. Only of value if the creature is subject to a speech challenge.