Difference between revisions of "Traits Tab - Creatures"

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(Added note about OnAdd blocks and Death Items)
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*'''Weapon List:''' The creature will only be able to equip the weapons on the selected list.
*'''Weapon List:''' The creature will only be able to equip the weapons on the selected list.
* '''[[VoiceType|Voice Type]]:''' The category of voice used when this creature speaks.
* '''[[VoiceType|Voice Type]]:''' The category of voice used when this creature speaks.
*'''Death Item:''' The item added to the creature's inventory when it dies. It must be a leveled item object.
*'''Death Item:''' The item added, without causing OnAdd blocks to run, to the creature's inventory when it dies. It must be a leveled item object.
*'''Combat Style:''' The [[Combat Style]] the creature will use.
*'''Combat Style:''' The [[Combat Style]] the creature will use.
*'''Alignment:''' The creatures alignment for purposes of karma.
*'''Alignment:''' The creatures alignment for purposes of karma.

Revision as of 16:34, 14 January 2009

The Traits Tab for Creatures sets basic information concerning the creature.

  • Creature Type: Used to categorize creatures. These categories can be tested with condition statements.
Type Description
Creature Default setting with no special properties
Abomination Centaurs, Deathclaw, Failed FEV Subjects
Animal Dog, Viscious Dog
Feral Ghoul Feral Ghouls, Glowing One
Mutated Animal Brahmin, Mirelurk, Mirelurk King, Molerat, Yao Guai
Mutated Insect Blowfly, Giant Ant, Queen Ant, Radroach, Radscorpion
Robot Eyebot, Turrets, Mister Gutsy, Protectron, Robobrain, Sentrybot
Supermutant Supermutants
  • Weapon List: The creature will only be able to equip the weapons on the selected list.
  • Voice Type: The category of voice used when this creature speaks.
  • Death Item: The item added, without causing OnAdd blocks to run, to the creature's inventory when it dies. It must be a leveled item object.
  • Combat Style: The Combat Style the creature will use.
  • Alignment: The creatures alignment for purposes of karma.
  • Disposition Base: Sets the creature's usual temperament on a scale of 0-100. Only of value if the creature is subject to a speech challenge.