Difference between revisions of "SetEnemy"
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Latest revision as of 13:07, 15 August 2009
< [[::Category:Functions|Category:Functions]]
A function included in the GECK version 1.1.0.36.
Description
SetEnemy sets an enemy/neutral relationship between two factions. It is not called on a reference.
Syntax
SetEnemy Faction1 Faction2 F1toF2Flag{0,1} F2toF1Flag{0,1}
Examples
SetEnemy BrotherhoodSteelFaction EnclaveFaction
This makes the BrotherhoodSteelFaction and the EnclaveFaction Enemies of each other
SetEnemy BrotherhoodSteelFaction EnclaveFaction 1 0
This makes the BrotherhoodSteelFaction Neutral to EnclaveFaction but EnclaveFaction will treat BrotherhoodSteelFaction as an Enemy
Notes
- The values for the flag mean:
- 0 = Enemy (default)
- 1 = Neutral