Difference between revisions of "SetDestroyed"
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imported>Geckbot m (Robot: Automated text replacement (-\[\[Category:(.*?)Functions\]\] +Category:\1Functions\nCategory:\1Functions (GECK 1.0))) |
imported>Geckbot m (Robot: Automated text replacement (-\[\[Category:(.*?)\(GECK 1.0\)\]\] +Category:\1(GECK 1.1))) |
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[[Category:Functions]] | [[Category:Functions]] | ||
[[Category:Functions (GECK 1. | [[Category:Functions (GECK 1.1)]] | ||
[[Category:Miscellaneous Functions]] | [[Category:Miscellaneous Functions]] | ||
[[Category:Miscellaneous Functions (GECK 1. | [[Category:Miscellaneous Functions (GECK 1.1)]] |
Latest revision as of 13:07, 15 August 2009
Syntax:
SetDestroyed flag SetDestroyed 1
SetDestroyed takes an int parameter. A 1 parameter marks the ref as destroyed, a 0 parameter clears the destroyed flag on the ref. This can be used on any door or activator to indicate that it is non-functional. Destroyed doors/activators will no longer give rollover text and cannot be activated. Leveled lists will no longer generate new creatures.