Difference between revisions of "IsWeaponInList"

From the Fallout3 GECK Wiki
Jump to navigation Jump to search
imported>Omzy
m
imported>Omzy
m
Line 25: Line 25:
*[[ListGetNthForm]]
*[[ListGetNthForm]]
*[[ListGetFormIndex]]
*[[ListGetFormIndex]]
*[[ListGetcount]]
*[[ListGetCount]]
*[[AddFormToFormList]]
*[[AddFormToFormList]]
*[[IsInList]]
*[[IsInList]]
Line 31: Line 31:
[[Category:List Functions]]
[[Category:List Functions]]
[[Category:Condition Functions]]
[[Category:Condition Functions]]
[[Category:Functions]]

Revision as of 09:22, 3 August 2009

< [[::Category:Functions|Category:Functions]]

A function included in the GECK version 1.1.0.36.

Description

Checks if the calling actor's currently equipped weapon is in the specified FormList.

Syntax

[help]
(0, 1:int) [Actor].IsWeaponInList FormListID:ref

Example

BuddyRef.IsWeaponInList GunsList

Notes

  • None at this time.

See Also