Difference between revisions of "IsActor"

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Returns 1 if the calling object is an actor (creature or NPC).
{{Function
{{Function
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|origin = GECK1

Revision as of 01:16, 1 March 2009

< [[::Category:Functions|Category:Functions]]

A function included in the GECK version 1.1.0.36.

Description

Returns 1 if the calling reference is an Actor

Syntax

[help]
RefID.IsActor

Example

set rContainer to GetContainer
if rContainer.IsActor
    ; Some code
endif

The code within the if statement will run if the scripted object is in an Actor's inventory


See Also

GetIsCreature